UNAIR NEWS – Three students of Faculty of Psychology Universitas Airlangga (UNAIR) have won Best Innovation in the National E-Presentation Competition (NEPC). They are Ni Luh Ayu W.S.K, Elda Artamevia, and Belinda Fidi Madani. They won the competition with their idea optimizing the offline learning system policy during the new normal.
In a question and answer session nearing the end of Freedom of Learning Student Conference (KMMB), the three of them said that the idea came up because they saw the missing supports of school in socio-emotional development, especially for elementary school (SD) students. According to them, the shortening of learning hours which only lasted two hours and the loss of face-to-face learning time during the pandemic caused a lack of student interaction with their surroundings. It can reduce students’ ability in emotional exploration and moral explanation.
“The Minister of Education and Culture is currently allowing schools in the yellow and green zones to hold face-to-face learning. Based on the development of educational psychology, we want to help optimizing this policy, ”explained Elda as team representative.
The three students offered three new ideas to achieve effective learning while paying attention to the socio-emotional aspects and health protocols. Among them are the delivery of subjects with the Mastery Learning Model, ice breaking, and educative playing.
Mastery Learning Model, according to Elda, is a learning system where the teacher starts the class by conveying the learning objectives that will be achieved on that day. Then, the teacher delivers the material by means of a formative assessment to identify and improve student abilities. Furthermore, the feedback stage and making corrections to students are also important.
“The last stage, the teacher can provide enrichment by giving online assignments to students,” she explained.
Furthermore, he said that ice breaking is an important element to liven up the classroom atmosphere and increase engagement. The three students gave several recommendations for ice breaking games that were fun but still paid attention to physical distancing, such as the Boss Says, Three Six Nine, Calling Objects, etc.
“Meanwhile, educative playing itself aims to stimulate children’s development and replace breaks as a time for interaction between students,” she concluded.
Author: Nikmatus Sholikhah
Editor: Feri Fenoria